![]() It's up to you what route you wanna go, but I urge you to use the aistandard over the lambert! If not, this is how you need to set up your network to get the results you are looking for. aiStandardSurface Standard Surface is better supported in Maya viewport and does not require Arnold plug-in to be installed, we recommend using it over. ![]() Let me know if you want a proper walkthrough of what I'm doing here. Not sure you still are, but I thought id include it. I get from previous messages with you, that at one point this is what you were looking for. You already know this because you have gotten the same result.ĪiStandard_Complex - This is a similar setup I would use if I wanted lots of leaves, but all slighting different in color. Personally, id never use it in production!ĪiStandard_Simple - This is the setup you would use for a png and an aistandard. This has issues, like the subtle fringe around the leaf. You need to do this because Arnold won't read the alpha data from an image plugged into a lambert. If you look you will see I have two textures, one for the alpha (a black and white map) and one for the color. I've gone with jpgs here but you can just as easily go with png's. Lambert - This is the set up that you want to use. There are 3 distinct groups, Lambert, aistandard_simple, and aistandard_complex. In my experience, preset options dont always work in the hypershader, but can still be assigned here. Id also check if you can assign the presets via the attribute editor in the main workspace. I have attached a file and will do a little walkthrough of what you will find in it. If you scroll past the material icons theres a link to download the Standard Surface material library as a. Again, as aren't built for production quality renders. They are a powerful shader that allows for layering, glass, reflection, and more, all with the same material. While that should work, lamberts are weird. So in your image, it looks like you're using a PNG to get your transparency.
0 Comments
Leave a Reply. |